Block Sumo
| Players | 2 to 8 (12 observed once) |
|---|---|
Block Sumo is a lives-based free-for-all. Each player has 5 lives; knocking a player into the void takes one. A player standing on the center gold block for 20 uninterrupted seconds wins instantly, and an OP item periodically spawns on the gold block to encourage contesting it. Kills grant powerups (TNT, fireball, snowball, bat, rail gun, and others).
XP
The current formula (verified on 387 of 398 clean games, 97.2%):
- Win: 8 × kills + 10 × players + 2 × finals + 40
- Loss: 8 × kills + 2 × players + 2 × finals + 10
Notes:
killsis the scoreboard kill count, identical to the+N killsbreakdown. Finals count as kills too, so a final kill is worth 8 + 2 = 10 XP.playersis the number of players the game started with (verified across 2 to 8 players).- Eliminated players either receive the full loss base (2 × players + 10) or none of it, in a binary fashion; the trigger is not identified (possibly finish placement or leaving before game end).
- Games shorter than about 45 seconds pay reduced XP; a forfeit at 0 seconds pays 0 XP.
Old formula (through 2025-06-14)
Verified to 99.8% on 550 clean 1v1 games:
- Win: floor(50 × min(duration, 60) / 60) + 5 × kills
- Loss: floor(20 × min(duration, 60) / 60) + 5 × kills
Only the base term ramped with game length (full value at 60 seconds); kills always paid their flat 5 XP. There was no finals bonus or player count term. Free-for-all payouts in this era depended on finish placement and were not fully resolved. The change to the current formula was unannounced and dates to the 2025-06-30 update window.
History
| Date | Change |
|---|---|
| 2020-11-29 | Beta Block Sumo no longer gives "negative xp" (changelog). |
| 2021-03-12 | kills set to reward 5 XP, win XP increased. |
| 2025-06-30 | silent change to the current 8-XP-per-kill formula. |