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Obstacles: Difference between revisions

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* Win: floor(completion seconds × 5/6), capped at 100
* Win: floor(completion seconds × 5/6), capped at 100
* Loss: floor(game seconds / 4), observed cap around 30
* Loss: floor(game seconds / 4), cap around 30


The win formula matched all 17 verified completed races exactly, using the <code>Total time was M:SS.mmm</code> value printed at game end. Finishing faster gives '''less''' XP, but a sub-60-second finish unlocks the '''Speed Demon''' achievement (5,000 XP), which dwarfs the difference.
The win formula uses the <code>Total time was M:SS.mmm</code> value printed at game end. Finishing faster gives '''less''' XP, but a sub-60-second finish unlocks the '''Speed Demon''' achievement (5,000 XP), which dwarfs the difference.


Separate from game XP, individual parkour techniques award small one-time XP (<code>Gained NXP from beating this technique!</code>, observed 2 to 7 XP).
Separate from game XP, individual parkour techniques award small one-time XP (<code>Gained NXP from beating this technique!</code>, typically 2 to 7 XP).


== History ==
== History ==

Revision as of 10:55, 15 July 2026

Obstacles
Players 2

Obstacles is a race across 10 procedurally generated obstacles. Falling into the void respawns you at the last checkpoint.

XP

XP is purely time based:

  • Win: floor(completion seconds × 5/6), capped at 100
  • Loss: floor(game seconds / 4), cap around 30

The win formula uses the Total time was M:SS.mmm value printed at game end. Finishing faster gives less XP, but a sub-60-second finish unlocks the Speed Demon achievement (5,000 XP), which dwarfs the difference.

Separate from game XP, individual parkour techniques award small one-time XP (Gained NXP from beating this technique!, typically 2 to 7 XP).

History

Date Change
No documented changes in the development changelog (2020 to 2026).