Void Fight: Difference between revisions
Appearance
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{{GameMode | {{GameMode | ||
| icon | | icon = [[File:Icon Dragon Egg.png|64px]] | ||
| name | | name = Void Fight | ||
| players = 2 | |||
| players | |||
}} | }} | ||
| Line 14: | Line 9: | ||
== XP == | == XP == | ||
Wins follow the [[Bridge Fight]] win formula, including the exact 126 XP cap. Losses do not match the Bridge Fight loss baseline: because of continuous respawns, kill counts run much higher without a corresponding XP increase (one observed 20-kill loss paid 26 XP). The loss formula is unresolved (very few samples). | Wins follow the [[Bed Bridge Fight]] win formula, including the exact 126 XP cap. Losses do not match the Bridge Fight loss baseline: because of continuous respawns, kill counts run much higher without a corresponding XP increase (one observed 20-kill loss paid 26 XP). The loss formula is unresolved (very few samples). | ||
== History == | == History == | ||
Revision as of 10:50, 15 July 2026
| Players | 2 |
|---|---|
Void Fight is a bed mode with continuous respawn combat over the void.
XP
Wins follow the Bed Bridge Fight win formula, including the exact 126 XP cap. Losses do not match the Bridge Fight loss baseline: because of continuous respawns, kill counts run much higher without a corresponding XP increase (one observed 20-kill loss paid 26 XP). The loss formula is unresolved (very few samples).
History
| Date | Change |
|---|---|
| No documented changes in the development changelog (2020 to 2026). | |