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Duels: Difference between revisions

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{{GameMode
{{GameMode
| name       = Duels (Bow, Flat, Pearl, Stick Fight)
| name   = Duels (Bow, Flat, Pearl, Stick Fight)
| type      = 1v1 duel
| players = 2
| players   = 2
| lives      = 3
| objective  = Take away all of your opponent's lives
| introduced = Unknown
| xp_cap    = None observed
}}
}}



Revision as of 10:50, 15 July 2026

Duels (Bow, Flat, Pearl, Stick Fight)
Players 2

The four duel modesBow Fight, Flat Fight, Pearl Fight, and Stick Fight — are 1v1 lives-based duels differing only in kit. Each player has 3 lives; a hit that sends the opponent into the void takes one.

XP

All four modes share one formula, stable from 2023 through 2026 and verified on 1,070 of 1,091 clean full-length games (98.1%):

XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))

kills counts every hit that takes a life, including the finishing blow; there is no separate finals bonus. The whole payout scales linearly with game length and reaches full value at exactly 60 seconds.

Notes:

  • A small cluster of games (about 2%) pays a +35 win bonus instead of +30, always on wins — possibly a specific sub-mode, not yet identified.
  • Bow Fight prints an accuracy and arrows-shot summary at game end, but accuracy has no confirmed effect on XP.
  • Opponent instant forfeits (before the game properly starts) pay a tiny flat amount (1 to 4 XP) outside the formula.

History

Date Change
No documented changes in the development changelog (2020 to 2026).