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Bedwars: Difference between revisions

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{{GameMode
{{GameMode
| icon       = [[File:Icon Red Bed.png|32px]]
| icon   = [[File:Icon Red Bed.png|64px]]
| name       = Bedwars
| name   = Bedwars
| type      = Team bed mode with economy
| players = 2 to 8
| players   = 2 to 8
| lives      = Respawns while your bed stands; final kill once it is broken
| objective  = Break enemy beds and eliminate all opponents
| introduced = Unknown
| xp_cap    = 1v1 roughly min(135, 124 + 3 × kills) (provisional); 180 observed in team games
}}
}}



Revision as of 10:50, 15 July 2026

Bedwars
Players 2 to 8

Bedwars is the full game the practice modes build toward: collect resources, buy gear, break enemy beds, and eliminate opponents.

XP

Noisier than other modes, since chat logs do not expose resources or team dynamics. Best fits:

  • Win with bed and final (1v1): about 0.5 × seconds + 4.2 × kills + 40
  • Loss without bed credit (1v1): about 1.36 × kills + 0.16 × seconds, capped around 30

Findings:

  • The per-kill value of 4.2 (1v1) is confirmed across both eras.
  • Being final killed does not void your bed credit. Losses where the player broke a bed and was then eliminated still paid 45 to 93 XP. The roughly 30 XP ceiling applies to losses where no bed credit was ever earned.
  • The win cap is not flat: observed maxima suggest roughly min(135, 124 + 3 × kills) for 1v1 (provisional, few capped samples).
  • Larger games raise the total XP ceiling: 1v1 maxes at 135, while 2v2 and 8-player games reached 180. Per-kill value in bigger teams appears lower but is not cleanly quantified.

History

Date Change
No documented changes in the development changelog (2020 to 2026).