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Block Sumo: Difference between revisions

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Only the base term ramped with game length (full value at 60 seconds); kills always paid their flat 5 XP. There was no finals bonus or player count term. Free-for-all payouts in this era depended on finish placement and were not fully resolved. The change to the current formula was unannounced and dates to the 2025-06-30 update window.
Only the base term ramped with game length (full value at 60 seconds); kills always paid their flat 5 XP. There was no finals bonus or player count term. Free-for-all payouts in this era depended on finish placement and were not fully resolved. The change to the current formula was unannounced and dates to the 2025-06-30 update window.
== Maps ==
<gallery mode="packed" heights="110">
File:Aspect.png|[[Aspect|Aspect]]
File:Astral.png|[[Astral|Astral]]
File:Bumble.png|[[Bumble|Bumble]]
File:Canyon.png|[[Canyon|Canyon]]
File:Chromaspiral.png|[[Chromaspiral|Chromaspiral]]
File:Faerie.png|[[Faerie|Faerie]]
File:Fractured.png|[[Fractured|Fractured]]
File:Grassy Islands.png|[[Grassy Islands|Grassy Islands]]
File:Meadow.png|[[Meadow|Meadow]]
File:Nether Flames.png|[[Nether Flames|Nether Flames]]
File:Pillars.png|[[Pillars|Pillars]]
File:Pixel.png|[[Pixel|Pixel]]
File:Platform.png|[[Platform|Platform]]
File:Ring.png|[[Ring|Ring]]
File:Rivers.png|[[Rivers|Rivers]]
File:Sahara.png|[[Sahara|Sahara]]
File:Silica.png|[[Silica|Silica]]
File:Temple.png|[[Temple|Temple]]
File:Unison.png|[[Unison|Unison]]
File:Valley.png|[[Valley|Valley]]
File:Walls.png|[[Walls|Walls]]
File:Whiplash.png|[[Whiplash|Whiplash]]
File:Wooded.png|[[Wooded|Wooded]]
</gallery>
See also [[:Category:Block Sumo maps|all maps in this category]].


== History ==
== History ==

Revision as of 11:15, 15 July 2026

Block Sumo
Players 2 to 8

Block Sumo is a lives-based free-for-all. Each player has 5 lives; knocking a player into the void takes one. A player standing on the center gold block for 20 uninterrupted seconds wins instantly, and an OP item periodically spawns on the gold block to encourage contesting it. Kills grant powerups (TNT, fireball, snowball, bat, rail gun, and others).

XP

The current formula:

  • Win: 8 × kills + 10 × players + 2 × finals + 40
  • Loss: 8 × kills + 2 × players + 2 × finals + 10

Notes:

  • kills is the scoreboard kill count, identical to the +N kills breakdown. Finals count as kills too, so a final kill is worth 8 + 2 = 10 XP.
  • players is the number of players the game started with.
  • Eliminated players either receive the full loss base (2 × players + 10) or none of it, in a binary fashion; the trigger is not identified (possibly finish placement or leaving before game end).
  • Games shorter than about 45 seconds pay reduced XP; a forfeit at 0 seconds pays 0 XP.

Old formula (through 2025-06-14)

  • Win: floor(50 × min(duration, 60) / 60) + 5 × kills
  • Loss: floor(20 × min(duration, 60) / 60) + 5 × kills

Only the base term ramped with game length (full value at 60 seconds); kills always paid their flat 5 XP. There was no finals bonus or player count term. Free-for-all payouts in this era depended on finish placement and were not fully resolved. The change to the current formula was unannounced and dates to the 2025-06-30 update window.

Maps

See also all maps in this category.

History

Date Change
2020-11-29 Beta Block Sumo no longer gives "negative xp" (changelog).
2021-03-12 kills set to reward 5 XP, win XP increased.
2025-06-30 silent change to the current 8-XP-per-kill formula.