Obstacles: Difference between revisions
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* Win: floor(completion seconds × 5/6), capped at 100 | * Win: floor(completion seconds × 5/6), capped at 100 | ||
* Loss: floor(game seconds / 4), | * Loss: floor(game seconds / 4), cap around 30 | ||
The win formula | The win formula uses the <code>Total time was M:SS.mmm</code> value printed at game end. Finishing faster gives '''less''' XP, but a sub-60-second finish unlocks the '''Speed Demon''' achievement (5,000 XP), which dwarfs the difference. | ||
Separate from game XP, individual parkour techniques award small one-time XP (<code>Gained NXP from beating this technique!</code>, | Separate from game XP, individual parkour techniques award small one-time XP (<code>Gained NXP from beating this technique!</code>, typically 2 to 7 XP). | ||
== History == | == History == | ||
Revision as of 10:55, 15 July 2026
| Players | 2 |
|---|---|
Obstacles is a race across 10 procedurally generated obstacles. Falling into the void respawns you at the last checkpoint.
XP
XP is purely time based:
- Win: floor(completion seconds × 5/6), capped at 100
- Loss: floor(game seconds / 4), cap around 30
The win formula uses the Total time was M:SS.mmm value printed at game end. Finishing faster gives less XP, but a sub-60-second finish unlocks the Speed Demon achievement (5,000 XP), which dwarfs the difference.
Separate from game XP, individual parkour techniques award small one-time XP (Gained NXP from beating this technique!, typically 2 to 7 XP).
History
| Date | Change |
|---|---|
| No documented changes in the development changelog (2020 to 2026). | |