Duels: Difference between revisions
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The four '''duel modes''' | The four '''duel modes''', '''Bow Fight''', '''Flat Fight''', '''Pearl Fight''', and '''Stick Fight''', are 1v1 lives-based duels differing only in kit. Each player has 3 lives; a hit that sends the opponent into the void takes one. | ||
== XP == | == XP == | ||
All four modes share one formula, stable from 2023 through 2026 | All four modes share one formula, stable from 2023 through 2026: | ||
<pre>XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))</pre> | <pre>XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))</pre> | ||
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Notes: | Notes: | ||
* | * Some games pay a +35 win bonus instead of +30; the trigger is not identified. | ||
* Bow Fight prints an accuracy and arrows-shot summary at game end, but accuracy has no confirmed effect on XP. | * Bow Fight prints an accuracy and arrows-shot summary at game end, but accuracy has no confirmed effect on XP. | ||
* Opponent instant forfeits (before the game properly starts) pay a tiny flat amount (1 to 4 XP) outside the formula. | * Opponent instant forfeits (before the game properly starts) pay a tiny flat amount (1 to 4 XP) outside the formula. | ||
Revision as of 10:55, 15 July 2026
| Players | 2 |
|---|---|
The four duel modes, Bow Fight, Flat Fight, Pearl Fight, and Stick Fight, are 1v1 lives-based duels differing only in kit. Each player has 3 lives; a hit that sends the opponent into the void takes one.
XP
All four modes share one formula, stable from 2023 through 2026:
XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))
kills counts every hit that takes a life, including the finishing blow; there is no separate finals bonus. The whole payout scales linearly with game length and reaches full value at exactly 60 seconds.
Notes:
- Some games pay a +35 win bonus instead of +30; the trigger is not identified.
- Bow Fight prints an accuracy and arrows-shot summary at game end, but accuracy has no confirmed effect on XP.
- Opponent instant forfeits (before the game properly starts) pay a tiny flat amount (1 to 4 XP) outside the formula.
History
| Date | Change |
|---|---|
| No documented changes in the development changelog (2020 to 2026). | |