Duels: Difference between revisions
Appearance
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{{GameMode | {{GameMode | ||
| name | | name = Duels (Bow, Flat, Pearl, Stick Fight) | ||
| players = 2 | |||
| players | |||
}} | }} | ||
Revision as of 10:50, 15 July 2026
| Players | 2 |
|---|---|
The four duel modes — Bow Fight, Flat Fight, Pearl Fight, and Stick Fight — are 1v1 lives-based duels differing only in kit. Each player has 3 lives; a hit that sends the opponent into the void takes one.
XP
All four modes share one formula, stable from 2023 through 2026 and verified on 1,070 of 1,091 clean full-length games (98.1%):
XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))
kills counts every hit that takes a life, including the finishing blow; there is no separate finals bonus. The whole payout scales linearly with game length and reaches full value at exactly 60 seconds.
Notes:
- A small cluster of games (about 2%) pays a +35 win bonus instead of +30, always on wins — possibly a specific sub-mode, not yet identified.
- Bow Fight prints an accuracy and arrows-shot summary at game end, but accuracy has no confirmed effect on XP.
- Opponent instant forfeits (before the game properly starts) pay a tiny flat amount (1 to 4 XP) outside the formula.
History
| Date | Change |
|---|---|
| No documented changes in the development changelog (2020 to 2026). | |