Jump to content

Beta Block Sumo: Difference between revisions

From Voxyl Wiki
Imported from text file
 
Imported from text file
Line 11: Line 11:
From 2023 through at least September 2025 the mode paid exactly the [[Duels]] formula, with one twist: players queue in pairs, and the +30 win bonus is credited if you '''or your queue partner''' is the last one standing, regardless of your own elimination order. Combat is still full free-for-all (partners can hit each other); only the win crediting follows the pair.
From 2023 through at least September 2025 the mode paid exactly the [[Duels]] formula, with one twist: players queue in pairs, and the +30 win bonus is credited if you '''or your queue partner''' is the last one standing, regardless of your own elimination order. Combat is still full free-for-all (partners can hit each other); only the win crediting follows the pair.


Sometime between 2025-09-24 and 2026-05-14 the formula changed, unannounced, to a per-second accrual model: XP grows at about 0.42 per second (with roughly +5 for a win at 0 kills), and kills are worth far more than before (about 30 to 40 XP each in long games). The exact current formula is unresolved.
In late 2025 or early 2026 the formula changed, unannounced, to a per-second accrual model: XP grows at about 0.42 per second (with roughly +5 for a win at 0 kills), and kills are worth far more than before (about 30 to 40 XP each in long games). The exact current formula is unresolved.


== History ==
== History ==

Revision as of 10:55, 15 July 2026

Beta Block Sumo
Players 2 to 6

Beta Block Sumo (BBS, displayed in-game as "Sumo duels") is a lives-based free-for-all where kills grant escalating powerup tiers. Each player starts with 3 lives; extra lives are granted at certain powerup levels.

XP

From 2023 through at least September 2025 the mode paid exactly the Duels formula, with one twist: players queue in pairs, and the +30 win bonus is credited if you or your queue partner is the last one standing, regardless of your own elimination order. Combat is still full free-for-all (partners can hit each other); only the win crediting follows the pair.

In late 2025 or early 2026 the formula changed, unannounced, to a per-second accrual model: XP grows at about 0.42 per second (with roughly +5 for a win at 0 kills), and kills are worth far more than before (about 30 to 40 XP each in long games). The exact current formula is unresolved.

History

Date Change
2020-11-29 fixed "negative xp" (changelog).
2021-04-23 mode starts giving XP and stats.
2021-04-27 extra lives reworked into powerup-tier rewards.
Between 2025-09-24 and 2026-05-14 silent change to the per-second accrual model.