Beta Block Sumo: Difference between revisions
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From 2023 through at least September 2025 the mode paid exactly the [[Duels]] formula, with one twist: players queue in pairs, and the +30 win bonus is credited if you '''or your queue partner''' is the last one standing, regardless of your own elimination order. Combat is still full free-for-all (partners can hit each other); only the win crediting follows the pair. | From 2023 through at least September 2025 the mode paid exactly the [[Duels]] formula, with one twist: players queue in pairs, and the +30 win bonus is credited if you '''or your queue partner''' is the last one standing, regardless of your own elimination order. Combat is still full free-for-all (partners can hit each other); only the win crediting follows the pair. | ||
In late 2025 or early 2026 the formula changed, unannounced, to a per-second accrual model: XP grows at about 0.42 per second (with roughly +5 for a win at 0 kills), and kills are worth far more than before (about 30 to 40 XP each in long games). The exact current formula is unresolved. | |||
== History == | == History == | ||
Revision as of 10:55, 15 July 2026
| Players | 2 to 6 |
|---|---|
Beta Block Sumo (BBS, displayed in-game as "Sumo duels") is a lives-based free-for-all where kills grant escalating powerup tiers. Each player starts with 3 lives; extra lives are granted at certain powerup levels.
XP
From 2023 through at least September 2025 the mode paid exactly the Duels formula, with one twist: players queue in pairs, and the +30 win bonus is credited if you or your queue partner is the last one standing, regardless of your own elimination order. Combat is still full free-for-all (partners can hit each other); only the win crediting follows the pair.
In late 2025 or early 2026 the formula changed, unannounced, to a per-second accrual model: XP grows at about 0.42 per second (with roughly +5 for a win at 0 kills), and kills are worth far more than before (about 30 to 40 XP each in long games). The exact current formula is unresolved.
History
| Date | Change |
|---|---|
| 2020-11-29 | fixed "negative xp" (changelog). |
| 2021-04-23 | mode starts giving XP and stats. |
| 2021-04-27 | extra lives reworked into powerup-tier rewards. |
| Between 2025-09-24 and 2026-05-14 | silent change to the per-second accrual model. |