Bedwars: Difference between revisions
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* The per-kill value of 4.2 (1v1) is confirmed across both eras. | * The per-kill value of 4.2 (1v1) is confirmed across both eras. | ||
* '''Being final killed does not void your bed credit.''' | * '''Being final killed does not void your bed credit.''' The roughly 30 XP ceiling applies to losses where no bed credit was ever earned. | ||
* The win cap is not flat: | * The win cap is not flat: the cap appears to be roughly min(135, 124 + 3 × kills) for 1v1 (provisional). | ||
* Larger games raise the total XP ceiling: 1v1 | * Larger games raise the total XP ceiling: 1v1 caps at 135, while larger games reach 180. Per-kill value in bigger teams appears lower but is not cleanly quantified. | ||
== History == | == History == | ||
Revision as of 10:55, 15 July 2026
| Players | 2 to 8 |
|---|---|
Bedwars is the full game the practice modes build toward: collect resources, buy gear, break enemy beds, and eliminate opponents.
XP
Noisier than other modes, since chat logs do not expose resources or team dynamics. Best fits:
- Win with bed and final (1v1): about 0.5 × seconds + 4.2 × kills + 40
- Loss without bed credit (1v1): about 1.36 × kills + 0.16 × seconds, capped around 30
Findings:
- The per-kill value of 4.2 (1v1) is confirmed across both eras.
- Being final killed does not void your bed credit. The roughly 30 XP ceiling applies to losses where no bed credit was ever earned.
- The win cap is not flat: the cap appears to be roughly min(135, 124 + 3 × kills) for 1v1 (provisional).
- Larger games raise the total XP ceiling: 1v1 caps at 135, while larger games reach 180. Per-kill value in bigger teams appears lower but is not cleanly quantified.
History
| Date | Change |
|---|---|
| No documented changes in the development changelog (2020 to 2026). | |