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Bridge Fight: Difference between revisions

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Imported from text file
 
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{{GameMode
#REDIRECT [[Bed Bridge Fight]]
| icon      = [[File:Icon Shears.png|32px]]
| name      = Bridge Fight
| type      = 1v1 / 2v2 bed mode
| players    = 2 or 4
| lives      = Single life (game ends on final kill or bed break)
| objective  = Break the bed on the other side to win the game
| introduced = Unknown
| xp_cap    = 126 XP (GXP caps at 42)
}}
 
'''Bridge Fight''' is a bed mode: bridge across to the opposing island and break the enemy bed to win.
 
== XP ==
 
XP is dominated by game duration, with the per-second rate depending on the outcome category. Kills contribute approximately nothing once duration is controlled. Fits from 450 resolved 1v1 games (stable from 2023 through 2026):
 
{| class="wikitable"
! Category !! XP !! Sample size
|-
| Loss, no bed or final || about 0.14 × seconds + 2 to 4 || n=81
|-
| Loss with a bed broken || about 0.14 × seconds + 17 || n=40
|-
| Win without bed or final || about 0.10 × seconds + 5 || n=45
|-
| Win with bed, no final || about 0.19 × seconds + 30 || n=65
|-
| Win with bed and final kill || about 0.55 × seconds + 41 || n=250
|}
 
'''Hard cap: 126 XP.''' The uncapped win formula crosses 126 at about 154 seconds, and every observed capped game ran at least that long.
 
2v2 games appear to weight kills more heavily than 1v1; not quantified.
 
== History ==
 
{| class="wikitable"
! Date !! Change
|-
| colspan="2" | No documented changes in the development changelog (2020 to 2026).
|}

Latest revision as of 10:50, 15 July 2026

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