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{{GameMode
{{GameMode
| icon       = [[File:Icon White Wool.png|32px]]
| icon   = [[File:Icon White Wool.png|64px]]
| name       = Obstacles
| name   = Obstacles
| type      = 1v1 race
| players = 2
| players   = 2
| lives      = Unlimited (falling respawns you)
| objective  = Traverse 10 procedurally generated obstacles before your opponent
| introduced = Techniques give XP since 2020-10-06
| xp_cap    = 100 (win); around 30 observed (loss)
}}
}}


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* Win: floor(completion seconds × 5/6), capped at 100
* Win: floor(completion seconds × 5/6), capped at 100
* Loss: floor(game seconds / 4), observed cap around 30
* Loss: floor(game seconds / 4), cap around 30


The win formula matched all 17 verified completed races exactly, using the <code>Total time was M:SS.mmm</code> value printed at game end. Finishing faster gives '''less''' XP, but a sub-60-second finish unlocks the '''Speed Demon''' achievement (5,000 XP), which dwarfs the difference.
The win formula uses the <code>Total time was M:SS.mmm</code> value printed at game end. Finishing faster gives '''less''' XP, but a sub-60-second finish unlocks the '''Speed Demon''' achievement (5,000 XP), which dwarfs the difference.


Separate from game XP, individual parkour techniques award small one-time XP (<code>Gained NXP from beating this technique!</code>, observed 2 to 7 XP).
Separate from game XP, individual parkour techniques award small one-time XP (<code>Gained NXP from beating this technique!</code>, typically 2 to 7 XP).


== History ==
== History ==
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| colspan="2" | No documented changes in the development changelog (2020 to 2026).
| colspan="2" | No documented changes in the development changelog (2020 to 2026).
|}
|}
{{ModeNav}}

Latest revision as of 11:37, 15 July 2026

Obstacles
Players 2

Obstacles is a race across 10 procedurally generated obstacles. Falling into the void respawns you at the last checkpoint.

XP[edit]

XP is purely time based:

  • Win: floor(completion seconds × 5/6), capped at 100
  • Loss: floor(game seconds / 4), cap around 30

The win formula uses the Total time was M:SS.mmm value printed at game end. Finishing faster gives less XP, but a sub-60-second finish unlocks the Speed Demon achievement (5,000 XP), which dwarfs the difference.

Separate from game XP, individual parkour techniques award small one-time XP (Gained NXP from beating this technique!, typically 2 to 7 XP).

History[edit]

Date Change
No documented changes in the development changelog (2020 to 2026).
Game modes
Sumo Block Sumo · Beta Block Sumo · Block Sumo Duels
Duels Bow Fight · Flat Fight · Pearl Fight · Stick Fight · Obstacles
Bridge and bed Bed Bridge Fight · Four Way Bridge Fight · Void Fight · Ground Fight · Ladder Fight · Competitive Bridge
Bedwars Bedwars · Bedwars Mega · Bedwars Rush Duels · Ranked Fours Practice · Miniwars · Bed Rush · Bedwalls
Other Party Games · Autobox · Sky Conquer · Resource Collect · Old Resource Collect
See also XP System · Maps