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The four '''duel modes''' '''Bow Fight''', '''Flat Fight''', '''Pearl Fight''', and '''Stick Fight''' are 1v1 lives-based duels differing only in kit. Each player has 3 lives; a hit that sends the opponent into the void takes one.
The four '''duel modes''', '''Bow Fight''', '''Flat Fight''', '''Pearl Fight''', and '''Stick Fight''', are 1v1 lives-based duels differing only in kit. Each player has 3 lives; a hit that sends the opponent into the void takes one.


== XP ==
== XP ==


All four modes share one formula, stable from 2023 through 2026 and verified on 1,070 of 1,091 clean full-length games (98.1%):
All four modes share one formula, stable from 2023 through 2026:


<pre>XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))</pre>
<pre>XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))</pre>
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Notes:
Notes:


* A small cluster of games (about 2%) pays a +35 win bonus instead of +30, always on wins — possibly a specific sub-mode, not yet identified.
* Some games pay a +35 win bonus instead of +30; the trigger is not identified.
* Bow Fight prints an accuracy and arrows-shot summary at game end, but accuracy has no confirmed effect on XP.
* Bow Fight prints an accuracy and arrows-shot summary at game end, but accuracy has no confirmed effect on XP.
* Opponent instant forfeits (before the game properly starts) pay a tiny flat amount (1 to 4 XP) outside the formula.
* Opponent instant forfeits (before the game properly starts) pay a tiny flat amount (1 to 4 XP) outside the formula.
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| colspan="2" | No documented changes in the development changelog (2020 to 2026).
| colspan="2" | No documented changes in the development changelog (2020 to 2026).
|}
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{{ModeNav}}

Latest revision as of 11:35, 15 July 2026

Duels (Bow, Flat, Pearl, Stick Fight)
Players 2

The four duel modes, Bow Fight, Flat Fight, Pearl Fight, and Stick Fight, are 1v1 lives-based duels differing only in kit. Each player has 3 lives; a hit that sends the opponent into the void takes one.

XP[edit]

All four modes share one formula, stable from 2023 through 2026:

XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))

kills counts every hit that takes a life, including the finishing blow; there is no separate finals bonus. The whole payout scales linearly with game length and reaches full value at exactly 60 seconds.

Notes:

  • Some games pay a +35 win bonus instead of +30; the trigger is not identified.
  • Bow Fight prints an accuracy and arrows-shot summary at game end, but accuracy has no confirmed effect on XP.
  • Opponent instant forfeits (before the game properly starts) pay a tiny flat amount (1 to 4 XP) outside the formula.

History[edit]

Date Change
No documented changes in the development changelog (2020 to 2026).
Game modes
Sumo Block Sumo · Beta Block Sumo · Block Sumo Duels
Duels Bow Fight · Flat Fight · Pearl Fight · Stick Fight · Obstacles
Bridge and bed Bed Bridge Fight · Four Way Bridge Fight · Void Fight · Ground Fight · Ladder Fight · Competitive Bridge
Bedwars Bedwars · Bedwars Mega · Bedwars Rush Duels · Ranked Fours Practice · Miniwars · Bed Rush · Bedwalls
Other Party Games · Autobox · Sky Conquer · Resource Collect · Old Resource Collect
See also XP System · Maps