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== Per-mode formulas == === Block Sumo === Current (2026) [[Block Sumo]] formula: {| class="wikitable" ! Outcome !! XP |- | Win || 8 × kills + 10 × players + 2 × finals + 40 |- | Loss || 8 × kills + 2 × players + 2 × finals + 10 |} <code>kills</code> is your scoreboard kill count (same as the <code>+N kills</code> breakdown). Since finals count as kills too, a final kill is worth 8 + 2 = 10 XP. <code>players</code> is the number of players the game started with. Games shorter than about 45 seconds pay reduced XP (see [[#Short game ramp|Short game ramp]]); a forfeit at 0 seconds pays 0 XP. The formula was different in the 2023-2025 era: {| class="wikitable" ! Outcome !! XP (2023-2025, 1v1) |- | Win || floor(50 × min(duration, 60) / 60) + 5 × kills |- | Loss || floor(20 × min(duration, 60) / 60) + 5 × kills |} In that era, only the base term ramped with game length (full value at 60 seconds); kills always paid their flat 5 XP even in a seconds-old game, and there was no separate finals bonus. Free-for-all payouts in that era depended on finish placement, not just win or loss, and were not fully resolved. The change was unannounced and coincided with the 2025-06-30 update. In the current formula, eliminated players either receive the full loss base (2 × players + 10) or none of it (paying only 8 × kills + 2 × finals), in a binary fashion; the exact trigger is unknown (possibly finish placement, or leaving before the game ends). === Duels: Bow Fight, Flat Fight, Pearl Fight, Stick Fight === All four [[Duels|duel modes]] ([[Bow Fight]], [[Flat Fight]], [[Pearl Fight]], [[Stick Fight]]) share one formula, stable from 2023 through 2026: <pre>XP = round((20 + 5 * kills + 30 * win) * min(1, duration / 60))</pre> <code>kills</code> counts every hit that takes a life, including the finishing blow; there is no separate finals bonus in these modes. The whole payout scales linearly with game length and reaches full value at exactly 60 seconds. Some games pay a +35 win bonus instead of +30; the trigger is not identified. === Obstacles === [[Obstacles]] is a race across 10 procedurally generated obstacles. XP is purely time based: {| class="wikitable" ! Outcome !! XP |- | Win || floor(completion seconds × 5/6), capped at 100 |- | Loss || floor(game seconds / 4), cap around 30 |} The win formula matched all 17 completed races exactly, using the <code>Total time was M:SS.mmm</code> value the server prints at game end. Finishing faster gives less XP, but a sub-60-second finish unlocks the Speed Demon achievement (5,000 XP), which dwarfs the difference. Separate from game XP, individual parkour techniques award small one-time XP (<code>Gained NXP from beating this technique!</code>, typically 2 to 7 XP). === Bed Bridge Fight === In [[Bed Bridge Fight]], XP is dominated by game duration, with the per-second rate depending on the outcome category. Within a category the fit is tight (residuals under 2 XP); a single additive formula does not exist. {| class="wikitable" ! Category !! XP |- | Loss, no bed or final || about 0.14 × seconds + 2 to 4 |- | Loss with a bed broken || about 0.14 × seconds + 17 |- | Win without bed or final || about 0.10 × seconds + 5 |- | Win with bed, no final || about 0.19 × seconds + 30 |- | Win with bed and final kill || about 0.55 × seconds + 41 |} '''Hard cap: 126 XP''' (GXP caps at 42 accordingly). The cap engages from about 154 seconds. The formula was stable from 2023 through 2026. [[Void Fight]] wins follow the win formula, including the 126 cap, and [[Ground Fight]] is consistent with it too (limited data). Void Fight losses do not match the Bed Bridge Fight loss baseline (it has continuous respawns, so the structure differs). === Bedwars === [[Bedwars]] payouts are noisier, since chat logs do not expose resources or team dynamics. Best fits: * '''Win with bed and final''' (1v1): about 0.5 × seconds + 4.2 × kills + 40. The per-kill value of 4.2 is confirmed across both eras. * '''Loss without bed credit''' (1v1): about 1.36 × kills + 0.16 × seconds, capped around 30 XP. * The cap on wins is not flat: the cap appears to be roughly min(135, 124 + 3 × kills) for 1v1 (provisional). * '''Being final killed does not void your bed credit.''' Losses where you broke a bed and were then eliminated still paid 45 to 93 XP. The ~30 XP ceiling applies to losses where no bed credit was ever earned. * Larger games raise the total XP ceiling: 1v1 caps at 135, while larger games reach 180. Per-kill value in bigger teams appears lower but is not cleanly quantified. === Beta Block Sumo === From 2023 through at least September 2025, [[Beta Block Sumo]] paid exactly the duels formula, with one twist: the win bonus is credited if you '''or your queue partner''' is the last one standing. Players queue into the free-for-all in pairs, combat is still full free-for-all (partners can hit each other), but the +30 win bonus follows the pair, not the individual. With that crediting rule, the formula is identical to the duels formula above, including the 60-second ramp. The 2026 era changed this mode: XP now accrues at about 0.42 per second (with roughly +5 for a win at 0 kills) and kills are worth far more (about 30 to 40 XP each in long games). The exact current formula is not yet known. === Other modes === Limited data, so treat these as provisional: {| class="wikitable" ! Mode !! What is known |- | [[Void Fight]] || Wins match the [[Bed Bridge Fight]] win formula, including the 126 XP cap. Losses do not match the Bed Bridge Fight loss baseline (Void Fight has continuous respawns, so the structure differs). |- | [[Ground Fight]] || Appears to follow the [[Bed Bridge Fight]] win formula; unconfirmed. |- | [[Ladder Fight]] || Bed based like [[Bedwars]], with separate kills, beds, and finals breakdowns. Shares the 126 XP cap with Bed Bridge Fight. |- | [[Bed Rush]] || Formula not yet known. |- | [[Party Games]] || Pays game XP plus the separate per-round star system (3/2/1 stars by placement, unrelated to account XP). |- | [[Autobox]] || Introduced as the "Wall Brawl" prototype in the 2025-06-30 update and renamed Autobox on 2025-12-26. |} '''Private games award no XP.''' Games started with <code>Starting private game!</code> never produce an XP message, regardless of mode.
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