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== XP == The current formula: * Win: 8 × kills + 10 × players + 2 × finals + 40 * Loss: 8 × kills + 2 × players + 2 × finals + 10 Notes: * <code>kills</code> is the scoreboard kill count, identical to the <code>+N kills</code> breakdown. Finals count as kills too, so a final kill is worth 8 + 2 = 10 XP. * <code>players</code> is the number of players the game started with. * Eliminated players either receive the full loss base (2 × players + 10) or none of it, in a binary fashion; the trigger is not identified (possibly finish placement or leaving before game end). * Games shorter than about 45 seconds pay reduced XP; a forfeit at 0 seconds pays 0 XP. === Old formula (through 2025-06-14) === * Win: floor(50 × min(duration, 60) / 60) + 5 × kills * Loss: floor(20 × min(duration, 60) / 60) + 5 × kills Only the base term ramped with game length (full value at 60 seconds); kills always paid their flat 5 XP. There was no finals bonus or player count term. Free-for-all payouts in this era depended on finish placement and were not fully resolved. The change to the current formula was unannounced and dates to the 2025-06-30 update window.
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